Xcom 2 pc exclusive reddit11/2/2022 ![]() “Next year” doesn’t give us a lot to go on, as it could mean in a few months’ time or over a year away, but more details should be revealed when Feral Interactive is ready to announce them. It makes sense that XCOM 2 Collection would eventually make its way over to Android, as the original XCOM: Enemy Unknown was originally an iOS exclusive on mobile until it appeared on Google Play a year later packaged with the Enemy Within expansion. We published a review of it earlier today, where our reviewer Sergio called the strategy in the game “one of the best in any mobile game.” #Xcom 2 pc exclusive reddit full#The XCOM 2 Collection delivers the full experience from the PC and consoles version of the game, including the base title, the War of the Chosen expansion, and four DLC packs for one price. #Xcom 2 pc exclusive reddit android#The game will be available for iOS devices from Thursday, and on Android sometime next year if things stay according to Feral Interactive’s plans. There will be an Android version next year, Mosey. The iOS port of the popular PC and console tactical strategy game is releasing on Thursday this week, but Android fans will have to wait a bit longer to play the game.Ī few days ago, a Twitter user by the name of vented their frustration on social media about the game’s supposed iOS exclusivity: “I would be MUCH more excited about this if it wasn't a crummy platform exclusive.” to which Feral Interactive replied: “There will be an Android version next year, Mosey.” (That figure does factor in numerous deep Steam sales where it’s sold for as little as five dollars, and its inclusion in HumbleBundles.) Reliable console version sales numbers are difficult to come by, though based on failing to chart in the NPD top 10 retail games for October 2012, it’s safe to speculate that console audiences didn’t flock to XCOM.Feral Interactive has revealed in a tweet that the Android port of the XCOM 2 Collection will release sometime next year. However, using publicly available Steam data, third-party site SteamSpy unofficially estimates 2.6 million PC copies sold since October of 2012. Running The NumbersDoes this decision make business sense for XCOM’s future? 2K isn’t sharing sales figures for XCOM: Enemy Unknown or Enemy Within, or how sales broke down across the PC and console versions, so it’s impossible to say for sure. And though Firaxis plans to add it in the future, the current plan is to launch without gamepad support. We’ll also see more tactical information (such as detailed explanations of why your chance to hit is increased or decreased) displayed on the tactical interface, since Firaxis can now count on players sitting closer to their PC monitors and being able to read smaller text. “It will certainly be recognizable, but there isn't one UI widget that's the same,” said Solomon. ![]() “We talk about ‘What is the experience like on PC? What does the mouse feel like in this experience?’” The most obvious change resulting from those conversations is how the team is optimizing the interface to be mouse-and-keyboard friendly, moving UI elements and grouping them logically so that buttons we’re likely to press one after the other aren’t placed on opposite sides of the screen. ““When we have our meetings, when we talk about stuff, we only talk about PC,” said Solomon. it just made a lot of sense, and that's how we wanted to dedicate our time.” XCOM 2 runs on a heavily modified version of Unreal Engine 3.5 (Firaxis’ customizations are too extensive to easily move to Unreal 4), which in some ways has been rewritten to the point of being “unrecognizable,” and it’s much simpler to make that work on one platform than three or more at once. “Internally, with a relatively small team for the size of the game that we are, to be able to say we can focus on our platform that the studio has a pedigree for, and that X-COM: UFO Defense has a pedigree for, as PC-only. That's our home, and that's where we're really comfortable.” Focusing all of Firaxis’ efforts on the PC made logistical sense to DeAngelis, too. ![]() “To do that, we had to use all of our studio expertise … and our expertise here is PC. On his must-have list were high-fidelity characters and environments, better-looking destruction, physically based rendering, and the crown jewel he’d wanted to get into Enemy Unknown but couldn’t: procedurally generated maps. “When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals,” said Solomon. “A focus on PC was the only way to make the XCOM 2 that Creative Director Jake Solomon and his team envisioned when they sat down to talk after completing Enemy Unknown. ![]()
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